Not so serious. This was a short play experiment I made last night - made possible and great with the audio talents of Ben, Alastair and Edison.
Is this linked in any way to the research? The experience breaks could, and possibly should affect changes in tone. I’ve been reading more on Frog Fractions - a piece of writing by Jim Crawford on Mystery in Games, and I’m real excited to see where he takes Frog Fractions 2, given this line of thinking.